//////////////////////////////////////////////////////////////////////////
//	File: CEmpower.h
//
//	Author: Steven Seufert
//	Date:	January 13, 2012
//
//	Purpose: To define the Empower class spell 
/////////////////////////////////////////////////////////////////////////

#ifndef	CEMPOWER_H
#define CEMPOWER_H

#include "CSpellBase.h"
#include "Messaging\IListener.h"

class CPlayer;

class CEmpower : public CSpellBase, public IListener
{
private:
	int		m_nSoundID[2];			//cast and collision
	float	m_fMultiplier;			// How much more damage does the ally do?
	float	m_nAge;					// How long since the spell was cast?
	float	m_fTRange;				// how long until the projectile disapates?
	// images 
	// animations
public:
	// constructor
	CEmpower();

	// destructor
	~CEmpower();

	void Cast(CPlayer* caster);

	void Update(float fElapsedTime);
	void Render(void);
	bool CheckCollision(IBaseInterface * pBase );

	void HandleEvent(CEvent* pEvent);
};
#endif